Killing Problem

Discussion in 'Garry's Mod 9' started by Fro0zie, Jan 25, 2008.

  1. Fro0zie New Member

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    Hey i have an idea to solve the Spawn Killing Problem how about we turn off Friendly Fire... is that possible?
     
  2. TheCurse Member

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    Yeah, player v. player damage can be disabled methinks
     
  3. Chicken132 Extreme Meglomanic Staff Member

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    yea but it just creates problems with spawn trapping. If you can kill someone to stop them from putting up blocks round the map, then you fuck yourself.
     
  4. [FaceWAN] Flareon Teh Flamer

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    cant we just modify gm_hugeflatmap_V4 by giving it one more spawn point at the other end of the map?

    "i dont think we'll need more then one"
    and maybe it would help on the spawn time cuz you allways die like 4 times befor gettint in
     
  5. l337Espeon Administrator Staff Member

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    I'll see if I can get my remake of hugeflatmap_v4 to work, it has several spawn points.
     
  6. [FaceWAN] Flareon Teh Flamer

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    sounds good ^^
     
  7. Fro0zie New Member

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    ahaha that sounds great. Do you guys have a system that doesent allow the name "MingeBag" cause, cause maybe that'll help.
     
  8. l337Espeon Administrator Staff Member

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    Something like that is already in place, if it wasn't, there would be ALOT more people with the name MingeBag in the server. The issue is that due to the way the LUA script is, it doesn't always catch everyone. The script basically kicks anyone with the name MingeBag and tells them to change their name.
     
  9. Fro0zie New Member

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    How about "we raise our level to new heights" as in we increase our health by more than we need to stay alive

    or will that just cause more problems